AI Insights · Timothy · July 2025
Top Slime Games Performance in UAE, Q2 2025
Explore the performance of the top slime games in the UAE during Q2 2025, with insights on downloads, revenue, and active user trends.
During the second quarter of 2025, the top slime games in the United Arab Emirates showed varied performance metrics across downloads, revenue, and active users. Here's a closer look at the trends for each application.
Bruno - My Talking Slime Pet from Dramaton LTD saw a notable increase in weekly revenue, peaking at around $39 in the final week of June. The app's weekly downloads fluctuated, with a peak of about 1.3K in early April, while active users remained steady, hovering around 22K to 23K throughout the quarter.
Super Slime Simulator showed a steady climb in revenue towards the end of the quarter, reaching approximately $36 in late June. Downloads varied, with an increase to around 921 in mid-June, while active users saw a decline from 3.1K to about 1.4K.
My Talking Slimy: Slime Cat 3D by Pixeland LLC maintained consistent revenue, peaking at $623 in the last week of June. The app's downloads increased towards the end of the quarter, reaching 536 in early June, with active users holding steady around 3.5K.
Super Big Slime: Black Hole 3D experienced a steady download rate, with a peak of 277 in late June. Active users remained stable, fluctuating slightly between 6.2K and 7K throughout the quarter.
PlaySlime:Slime Simulator Game from Slime Simulator Studio achieved consistent revenue, with a peak of $723 at the end of April. Downloads showed a significant increase towards the end of the quarter, reaching 338, while active users remained around 3.5K.
These insights provide a snapshot of the slime game market dynamics in the UAE for Q2 2025. For more detailed analytics, visit Sensor Tower.